The look and feel of the classes has always been one of Diablo’s secret ingredients, each class instantly recognizable and imbued with a strong and unique personality. And while stats might make or break an item, we often can’t wait to get our hands on a piece of gear purely because of how incredible it looks.Ĭharacter art is equally important as it encompasses two of Diablo’s key elements: classes and monsters. Combat only feels visceral thanks to carefully crafted animations and visual effects that make spells and abilities sing. Our signature randomized dungeons would not feel like Diablo without the ominous lighting setting the mood as players uncover horrifying details around every dark corner. Today we’re going to be focusing on Diablo IV character art-player characters, monsters, and allies.Īrt is a critical part of what makes Diablo, well. It was especially cool to share our updates as part of the larger Diablo family alongside Diablo Immortal and the all-new Diablo II: Resurrected (both of which I personally can’t wait to play with you all).Īs we transition back to a blog format, we will continue to spotlight different aspects of development. We had a blast creating the Rogue and open-world video segments, sharing them with you, and seeing your reactions. Hello, and welcome once again to a new Diablo IV Quarterly Update! We hope you enjoyed the Rogue class announcement during BlizzConline. Nick Chilano, Associate Art Director, Characters.Arnaud Kotelnikoff, Lead Character Artist.
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